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First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I’m sure you know. Tanaka: It hasn’t been confirmed yet, but we would like to give incentives to the players. Is that still planned – are you still working on that? Is there a plan on how you’re going to do it? PSB: After E3, you mentioned there might be a way to transfer your name over from FFXI. There will be a wide range of variety to customize. But if you actually make your own character, you’ll be able to select your own colour of hair, skin, eye color, shape of your face, etc. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. Hiromichi Tanaka: Because we’re using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. How have the monsters and races changed from FF XI to XIV. PlayStation Blog: You recently talked at E3 about how the game closely relates to Final Fantasy XI. Our 30 minutes flew by, but we definitely got to some good stuff, which you can read in its entirely below.
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During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at ZAM) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi.
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Many of you have been asking about Final Fantasy XIV since its announcement a few months back at E3.